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Mb A New Dawn Guide Dyeworks All Lose Money?

This article details a number of user submitted guides to making money in ACOK.

Contents

  • 1 Lann The Clever'south money making guide (Does not apply to 6.one and beyond)
    • one.1 This works for version 4.1 you can do this without damaging your honor or reputation with anyone, and make huge profit very quickly. I suggest starting the game as a merchant/shop assistant for maximum starting power on this strategy. The entire guide is organized on Imgur.com with detailed screenshots to make this easier: https://imgur.com/gallery/DRm62
    • 1.2 Crypt's Guide to early game money
    • 1.3 The Bowerer's Guide
      • 1.3.1 Establishing a Weekly Income
      • 1.3.two Setting Upwardly Tax Routes
      • i.3.3 Trivia, Tips and Tricks
    • 1.4 Kiri Kaneko'due south Guide
    • 1.five Despot's Guide
      • 1.5.i But why should I trade when I tin can raid!?
      • 1.5.two End Tip
    • 1.6 Tip from Dale
    • 1.7 Tip for iii.0 and 4.0
  • two Additional Data

Lann The Clever'due south coin making guide (Does not employ to 6.1 and across) [ ]

This works for version 4.1 y'all can practice this without damaging your honor or reputation with anyone, and make huge turn a profit very rapidly. I suggest starting the game as a merchant/shop assistant for maximum starting ability on this strategy. The entire guide is organized on Imgur.com with detailed screenshots to brand this easier: https://imgur.com/gallery/DRm62 [ ]

Become to Sarhoy, a pocket-sized ruin, lesser right corner of the earth map to the left of Volantis

You'll encounter this aqueduct upon entering, go to the broken tower on the far back, youll cross a creek that has a dead whale on the way, jump up the rocks to get to the other side

After shimming up the rocks, youll exist in front of the ruined tower and some walls, go to the broken downwards room with 2 broken windows next to the belfry

in the corner of the room among the bushes between the broken window and the tower wall you'll find a chest

its hard to miss if you're looking from behind your character, plough to a birds eye view and youll notice information technology, its worth x,000 but resells for 3,100 if you first the game as a merchant/shop assistance, less if something else but it'll get you started. Dont spend it on gear! This is your trading fund.

Go to the north sailing on the ocean, avoid getting auto routed through the land as you can easily meet some bandits and get robbed of your gold nugget.

Once you lot get to White Harbor buy all the furs the shop is selling, up to 300gold/each.

If you want a quick buck merely buy at white harbor and continue due south on the route,

if yous want to practise a full turn go hitting village by village on the eastward side of the north territory and buy any furs and dyes they have, ignore everything else.

i encourage you to do the entire lap since information technology takes a few days for everything to restock so might likewise just do the unabridged route since youll have to wait effectually for restock if you dont.

plus past fourth dimension you get back to white harbor to head back south the merchant cost may have reset back to -100 for the remaining furs you didnt buy before because information technology was over 300gold/each.

Stick to the east villages, the due west villages dont always have any furs or dyes in stock, just overpriced stuff.

Take all your furs south, sailing effectually the coastline of the Vale, towards Saltpans

Don't stop anywhere else on the style trust me its a waste of time,

they all sell the aforementioned goods and most are overpriced you'll be skimming -100 gold per sale when you can stick to the route and make thousands without the headache.

Stop at Saltpans and buy up all salt nether 150, and caput to Qohor on the far due east of the map. This place buys furs for 800-one thousand each! just dump all of your furs on the merchants here,

no other place comes even close at virtually y'all'll get 450 some where else, after selling thirty furs at Qohor i was still getting 500 for them.

If the merchants run out of money trade it for gear you want or just continue the furs to resell on the adjacent trip, the more than you merchandise on a city and if it stays safe the wealthier information technology gets with time,

eventually the merchants volition accept 10k+ in stock. Sell the salts for 200+ on the mode back up north if you want to brand stops.

Go to the iron bank at Braavos and deposit all your backlog aureate into your account, I continue 10k to pay my ground forces and buy furs and table salt again.

Do this once or twice and you lot'll have enough to get yourself a pocket-sized army. Carry 6 foodstuffs and get yourself a 30-50 man army to defend you while you roam around selling.

once you got effectually 50 troops the outlaws normally run away and you can just click to go and forget. I play at the hardest difficulty and once your ground forces is upgraded to veteran aristocracy or above,

a 50 man army of 30 infantry and 20 archers can accept an army twice the size, its all about the landscape. make certain your infantry is xx feet ahead of your archers,

and downhill so they dont block the archers view while shooting. set your archers not to far back from your infantry on high ground.

If you have any cavalry take them hold until the enemy is attacking your infantry, they send the cavalry in. I don't even bother with cavalry normally they only become isolated confronting multiple enemies and die,

they are not worth it unless you take mostly cavalry and thats style as well expensive to maintain.

I normally only take cavalry that I go for free rescuing prisoners and send them in as forage or keep one or two to charge one time the enemies commencement running.

Don't sign upwards to any factions until you have at to the lowest degree 100k in the braavos banking concern,

because factions declare state of war on each other all the time and youll get locked out of your profit route or have a huge hassle fighting lords on the way.

Once you have enough to upkeep your troops and turn a profit passively from your banking concern account, sign up to a faction and dont worry about gilt again!

Taking and keeping a agree is very hard in this modernistic, and then this is the safest manner of getting established and not losing your revenue stream afterwards.

The only issue is that the profit from your bank account is kept in the account, so you got to go back and withdraw if y'all run out of cash.

Information technology's best to leave it at that place though as it volition compound interest over fourth dimension.

Catacomb's Guide to early game money [ ]

This is incredibly unproblematic, and builds you around 10,000 in shorter time the near others, depending on your luck. Its as simple as this, hire a small band of men (a couple companions, 20-twoscore Stormlands men, level them every bit you choose) for protection, so travel around Westeros, visiting the landmarks and historic locations. in each ane, each discovery (of which there are ordinarily about 5) will give you 200 exp, great for early on game leveling, near should have one spot that gives you some money (sometimes it might be more) and some accept a chest, in which the contents are usually practiced to just wear/utilise, or sell for a lot of coin.

One time you have washed that, use the other guides from here to continue making money (essentially, productive enterprises in good places to help you make a profit,a bakery in your futurity uppercase, an iron bank business relationship if you wish, and buy some land.)

So you should be able to build an army of about 200-ish men (id go for 100 cavalry, 60 archers and forty hammermen cavalry in that number tends to smash smaller lords and bandits on the open field, and when sieging castles provides you with some tanks, the hammermen are keen for knocking people out, capturing and selling them (this became a main income source, with high prisoner management and taking higher units, you can make thousands off of some battles) and archers so yous take some ranged backup.

Now enjoy fighting for whoever, taking what you want when you tin, and substantially doing what i said but more of it in a larger calibration, and you'll have fun, acquire some lore, and get cool stuff (there'due south a cool sword upwardly due north. Become information technology when you tin can at a higher level with a decent army, neat weapon.)

The Bowerer'south Guide [ ]

Hello everyone! Today I will tell y'all how to make a fortune for yourself in the game!

Establishing a Weekly Income [ ]

For starters, let's assume that you have a starting capital, let's say x 000 coins. "But Bowerer," you might say, "How am I supposed to get that much money?" Piece of cake: join an regular army as a soldier, a pocket-size 1 that volition go defeated often (I joined Ser Mylex Brax). When you lot get captured you won't lose anything, simply you will get a 20 twenty-four hour period leave. During that fourth dimension, sell any loot you lot get and participate in any tournament you tin find.

Well, now. So yous have 10 000, right? Now, what you want to do is notice two cities where you tin establish a productive enterprise. A toolery or an oil printing are the best choices, merely make sure that they yield at least 500 or and then a calendar week. Now, yous should have no money, merely a surplus of about one 000 a week. Quit the army if you want to (I didn't untill much later on.) Go along on building enterprises that requite yous 500 each per week in other cities.

A small find about enterprises. You generally don't want to buy the most expensive one, the dyeworks, unless it will bring you a thousand or more. The exception is if it is the only viable enterprise available (say, the others bring 100 coins or so). Example: If you lot tin can become an Oil Press that brings 400 or a dyework that brings 500, get for the Oil Printing. If said press brings 100 and the Dyeworks bring 500, go for the latter pick.

Setting Up Tax Routes [ ]

Do notation that after ACOK two.1, You lot tin can no longer buy land in Braavos. Instead, you can open an business relationship with the Iron Bank that gives you a flat two.5% interest every two weeks on the corporeality of coins in your bank business relationship.

Once yous have some money coming, yous will want to seek out boondocks and buy land from merchants at that place. By buying uncultivated state, not merely will you become money, you volition also increase the welfare of the boondocks. The money accumulates every 2 weeks, and the more land you have, the more money you go. You might want to make "revenue enhancement routes" for easier money collecting. I'll show you what I mean

My showtime routes.

Equally yous can see on the first picture on the left, this is my tax route (I depart in White Harbour and finish in Braavos). I marker the cities where I own land in black and the route in red. You might notice that the route doesn't lead to neither Ashford not King's Landing, meaning money will just accumulate there without being picked up. I decided to change that.

My second routes.

As yous can run across on the left, I have a branching off route (marked in blue). It lies through the cities that I didn't go to earlier and some more. Having two taxation routes like this pays off equally you lot can become more money.

Why do they both cease in Braavos, you may ask? Well, I was preparing Braavos to become the upper-case letter of my kingdom, so naturally I invested more money into it (I was also trying to get information technology from Rich to Very Rich).

By doing this, you will detect yourself making a lot of money in no time (well, actually, in quite a long time).

Trivia, Tips and Tricks [ ]

  • If you are going to outset your own kingdom then, instead of a high profit enterprise, you should build a bakery in the future capital letter to exist able to feed your army.
  • Betting on yourself in tournaments is a slap-up mode to make money (provided you lot win).
  • Once you become a vassal/rex, your weekly coin will get to your treasury rather than your wallet. To option it upwardly, just visit your castle/town, talk to the guy in charge, go to the economy menu and withdraw some money. Make certain to exit some (fifty,000 to 100,000 should suffice) in the treasury. If your fief is a village, the only mode to admission the treasury is past hiring a senechal.

Kiri Kaneko's Guide [ ]

Exercise bear in listen that parts of this guide is no longer relevant in A Disharmonism of Male monarch's version >ane.5.

I'm Kiri Kaneko and I'd like to offer my own advice on how to make money. I recommend a cha character with at to the lowest degree a couple of points in prisoner direction to brainstorm with. Why non str/agi? Because it's a game of thrones and it'southward all about political cunning!

The two cities near Casterly Rock sell inexpensive iron, purchase it for less than 200 denars and sell it for more 200 denars at King'due south Landing and the town nearby upward to Saltpans. I made a Cha character and raised my leadership/trade then that helped me make quite a bit of money from it. Make sure you selection upwards some companions, the gratis ones and ones that cost less than 1k, you will demand them for the adjacent step.

Once you have about 15k, buy yourself 20 stormlands mounted sergeants which cost 700 each from stormlands towns/castles. These guys come with heavy warmaces, medium armour and horses and you can simply tell them to charge the enemy at the start for effortless prisoners to sell for a lot of money. Tell your companions to gather the loot and set them to autosell it at towns to speed things up. Give them int and separate them into 3 types, ones with pathfind/spotting/tracking, wound t/surgery/commencement assistance, and ones with tactics/technology. You might want an agi blazon for foraging/annexation as well. Make certain you lot get your prisoner management to almost 5. Stop raising cha at 26 as y'all get a volume that increases information technology to 27 for lvl 9 leadership/trade and ii more than books to raise leadership/trade to 10.

The best bandits to capture are outlaws, raiders and robber knights as they sell for the most and requite the most valuable equipment. You might want to increase your party size to about 35 when you can afford it. Go your companions mounted (the enemies I mentioned frequently drop horses) and equip them with warmaces or clubs too. They'll become KOd a lot without armour merely just tell them to equip what they want from the loot you get and they can assist a bit.

Spend your gold on productive enterprises. I usually become silk and dye. They are expensive to set up and it takes longer to get a render but in the long run they will bring in the about income. At that place are exceptions however, at least in the free cities half of them were bad for silk/dye then do make sure to check the other options of silk/dye gives less than 500 per week. It isn't actually worth buying land from the merchants since they take longer to give a return and you need to collect your taxes personally which you simply won't take time for when you lot brainstorm your conquest.

By the time yous have the virtually valuable productive enterprises in every city (by and large silk/dye) you lot will be earning 17k per week with zippo effort, and it takes approximately one-half a year for them to fully render your investment and begin making a profit. You will e'er be able to count on them for weekly acquirement without a fuss except for the cities owned by factions yous are at war with as they will be blockaded til the state of war ends, though you should never be at war with more than a couple of factions at a time anyway.

I recommend you salve at to the lowest degree 200k and have a full army of mounted sergeants before you lot decide to play the game of thrones.

Autocrat's Guide [ ]

Equally many things changed and I picked up playing the modern once more I decided to create another guide for making money. Spice merchandise is no longer valid every bit the master source of income, you lot can all the same do the quest and go around 7k clear profit(after 2k travel expenses and buying all bachelor spice).

Currently the most valid choice is general trade and raiding villages. Annotation that when information technology comes to trading min-maxing is not really a proficient option since information technology requires a lot of travel, while the toll of the product drops a lot with only iii sold. Generally yous want to find a "sweet spot" when selling, and sell only two-4 products per boondocks. This means that despite Golden Goblets selling for 1700 in volantis, yous might too sell them for 1500 in Rex's Landing after you bought them at Maidenpool which is a 10 second travel abroad.

But why should I merchandise when I can raid!? [ ]

Raiding will net you around 2500-3k per village raided(including meat from slaughtering the cattle), while also lowering your reputation with the lord and that village. While the selection is completely valid(you need to be a merc/vassal of enemy faction to raid without losing laurels and being hated by everyone), at that place are also dangers. You might get defenseless by overwhelming odds, you won't be able to trade in that territory painfree and considering of how wars get in ACOK you could become locked out from safe travel in numerous factions if your king decides to outset declaring war to everyone(I'm looking at you Stannis, war with Stormlands+Westerlands+N+Riverlands+Dorne+Targaryens calm down human).

Trading on the other hand tin net you the same corporeality of gold by selling half dozen furs, or 9 bags of salt, or 2 golden goblets without any take chances.

General location for trading, note that you should cease in nearby cities on your travels to sell products. Make sure the price is decent, doesn't take to be perfect.

Saltpans - Buy Salt (your master trading port, buy from 30-100g sell from 280-220(Fine) and 260-200(Normal))

White Harbor - Buy Furs (buy from 150 down, sell from 350-400 upwards - doesn't produce much furs but if you combine information technology with visiting north villages information technology'due south great)

Scour the Northern villages for whatsoever fur, almost every hamlet should sell at least 1 for effectually 70.

At some point Golden Chalices are going to start getting produced en-masse in some towns. In my game it was Maidenpool and Fairmarket. I'm non sure if it's e'er the same.

Purchase whatever golden chalices that are "exquisite" or "masterwork"(they have base of operations price of 1.50, look at the tooltip). Buy from k down, most I've seen they came down to 150. Sell them from 1400 up. All-time if you sell 1 goblet per town, since the price for the adjacent is going to driblet for a good 200-250g. This is a HUGE profit.

Lannisport - Buy Atomic number 26 for 150 and downwardly(in my game Lannisport only produced 3-4 atomic number 26 products and so it was non worth the travel, later on it started producing golden chalicesouthward which made it worth visiting)

My route is Maidenpool(when goblets get-go producing)-Saltpans(at get-go)-Gullettown-White Harbor-North Villages-Fairmarket --- Later this it'southward upwardly to you. You should have some table salt left, a lot of furs and goblets now. Become to Essos or just showtime going down to Dorne and drop by every boondocks to sell your products.

End Tip [ ]

The iron bank in Braavos gives you 2.5% interest rate. If you follow my merchandise guide you lot should brand a lot of money in a decent fourth dimension. Hold on to 15k-20k for trading and put everything else in the Atomic number 26 Banking concern. Having 100k in the bank will net you a weekly(? not sure if it's a week) profit of 2500. If you have 10 enterprises that make velvet you'll get 5k per week IF they give you effectually 500, After investing 100k WITH fluctuating income AND with your business concern beingness stopped if you happen to exist at war with the owner. A lot WHAT IF's with enterprises, so putting the money in the depository financial institution is much better. Non to mention you tin can e'er only take all of your money out if you lot really demand to, when you build an enterprise that money goes down the drain.

Tip from Dale [ ]

The previous paragraph regarding the Iron Banking concern is mostly right, simply I believe it fails to truly sell the Fe Bank for what it is. As of 3.0, you receive a flat 2.5% of your current account every ii weeks. With 100k in the banking concern, every 2 weeks you will receive two.5k (or 5k a month.) which is deposited into your iron bank account. This interest charge per unit of two.5% is apartment and does not scale with the amount in your business relationship, pregnant that the amount yous receive every two weeks will go along to grow. Significant, as you accumulate more, you gain more than. 2.5% of I Million is 25k, or 50k a calendar month. 2.5% of Ten Million is 250k(every two weeks, meaning 500k a month.) This continues to scale. Myself, subsequently about 1700 days worth of depositing enterprise money into the Iron Bank and letting it accumulate, I reached 90 Million and receive ii.25 meg every ii weeks (roughly 5 million a month.), applying patience to an Iron Bank account means receiving an inevitable mass fortune to the point that money is no longer a consideration in your decision making. Pray to the Vii that this is not nerfed in the next patch, because information technology takes a long fourth dimension to actually get this fortune.

Tip for 3.0 and 4.0 [ ]

First, when start in grapheme screen chose next 1.Landed Knight 2. A page at nobleman court 3.Squire. My advice is to Gather companions.

2d, go and find Mace Tyrell near Highgarden, join his retinue. Ask for personal leave and and then return do that twenty or more times. Retire from service.(each time you lot render to retinue y'all get +one relation)

Third, do aforementioned with Arwyn Oakenheart but until yous accomplish +100 relation with her.

Fourth, join the Accomplish and marry Arwyn Oakenheart (you could mary someone else merely best is to mary her, perhaps you would demand to restart the game until she acept your proposal).

At present you have command over the garrison of Quondam Oak, take the all-time of them (knights and vungard), get and assault dothraki camps in essos. (duringthe battle you must not die considering battle will be lost). Each raid would bring y'all 2.5-five one thousand.(good source for horses and food)

Get the money and put in Fe Bank in Bravos.

Build army and renounce oath to Mace Tyrell, take Volantis and other iii cities.(they make me during peace l-seventy thou each 2 weeks)

So conquer the Planetos.

Boosted Data [ ]

  • Due to ACOK being built from Floris Mod, many of the tactics to getting coin in Floris are the aforementioned for ACOK:
    • Building your Finances
      • Moneylenders & Landowners
      • Mercenary Contracts
      • Freelancer
  • Productive Enterprises are a native Warband characteristic.

Source: https://acok.fandom.com/wiki/Guide_to_Making_Money

Posted by: ricecomel1970.blogspot.com

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